Guardians of SOL III

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Overview

Three dark side adepts, Fwiffa, Windy, and Miriam, are dispatched to a very dangerous star system to determine if its apparent use of alchemy and rampant force use is a threat to the Empire

Caption text
Localization Characters Notes
Trinity
  • Kalia
  • Iota*
  • Lilith
Three force sensitive androids due to kyber inlay
Vaults
  • Beryl
  • Zia
Refugees from vaults that used them and then turned on them
Blackmoore
  • Sadie
  • Celeste
Lycanthropes with ties to Terra
  • Lady Blackmoore
  • Myka
  • Gwendolyn
Three powerful women that shaped Blackmoore
  • Eva Lee Wild - Vault raider, historian, mechanic
  • Lia - Old water dragon from the eastern realms
  • Moxie Venali - Guardian spirit of Vena, refugee on Terra
Cosmic Powers
  • Gibbs (free energy)
  • Mu(nuclear forces)
  • Gravitas (gravitational constant, fate)
  • Phi Interloper (electrostatic force)
Four agents of the ancient darkness that guard the universal constants
Central Mechanism
  • Overlord
  • Geiger
  • REM
  • Assimilator
A computer race spanning millions of years still locked into defending the world how it sees fit
The Essex
  • Bit - Wind
  • Chit - Water
  • Flit - Fire
  • Kit - Earth
Powerful Chaos entities gifted to Darkness to show they can keep order
Goddesses
  • Terra - Goddess of Earth
  • Luna - Silver Goddess of the greater moon
  • Mae - Blue goddess of dreams and the lesser moon
  • Moxie - Goddess of Venali - diminished
With all the powers of a goddess each, and all the rules
From the Galaxy
  • Tanniquinn - Squib intel offiver
  • Mutans - stolen unit from same facility as Windy
  • Kade - squib very high on ISB's hit list
Others from the known galaxy
The Emperor's trio
  • Windy - The emperors Mouth
  • Fwiffa - The Emperor's Hand
  • Miriam - The Emperor's Eyes
You'd rather be chased by inquisitors than these three
Mysteries
  • Ivan - some kind of demon bound to Chit
  • 42 - An ancient android that holds sway over Central, has been in the galaxy, ally
  • Diver - An entity outside of time and space that interferes with Windy and others. Motives unknown


Last Time 11/18/2023 - Family and Fusion

First of Kin
While meditating after the events of the day, Windy found herself able to not only see a strange place but also communicate with someone there. The reason for this is two fold. First, she has been out of Palpatine's shadow long enough for her to be foud. Second, the one who has reached out to contact her is a blood relative. The dasher, Landon, shares more than half his genome and all his medichlorians with Windy. An engineered project that was spun off from the one Windy was part of, Landon was meant to be used in a more tactical setting rather than for life extension. He is the figure that was seen near a strange ship and a jedi fugitive back when Fwiffa was being briefed on the mission. The ship, the Liberator, appears to be a rebel faction vessel operating on its own under Landon's control. He is apparently trying to find a way to Windy, but until then, he is relying on bilocation. He even used it to send Windy a sandwich from Selonia. He has made no judgements on her nature or what she has done, and he only brings up a desire to get her away from the empire.
Fusion Feather - Celeste's Reincarnation
With the assistance of Fwiffa and Kalie, Windy took a speeder out away from town about twenty miles and set the feather out in sunlight. Soon after, the feather accumulated enough energy, a mix of Sol and Terra's, that it went off like a thermal detonator and immolated nearly everything in several hundreds of meters, and she produced a fireball and mushroom cloud visible for miles around. Unfortunately, she emerged in a panicked state as a white wolf with wings that also was emitting high gamma radiation. Tracking towards shelter, she started running for town. In the process, she collided with Fwiffa's speeder, utterly demolishing it although the cat still managed to land on his feet. Using bind and move by Windy and Fwiffa ended up with Celeste dragging them along behind her like they had used cables. Perhaps for a first time, Windy had to play the good cop and sooth Celeste to calm her down long enough to get her to reason again. Able to get her back to her rat self, though for now with wings, they wrappd her up in a cloak to bring her back to town once her radiation levels tapered off to something safe.
A Town Rebuilding
The town of Blackmoore has everyone helping to rebuild, and plenty of military to make sure anyone thinking to steal a few things in the process loses a hand. Bringing Celeste back to Sadie, who is in a bacta like tank to recover, it is obvious some alchemy was used in the blast site. Traces of alchemical silver and kyber like crystals were embedded in some of Sadie's flesh. As a result, her injuries are healing at a slow rate, though she is still regenerating from lethal wounds no one else could have survived. The number of critical wounds is reduced by the day, but she may still be weeks from being able to leave the medical facility. It may mean Celeste will have to leave without her to face what is in the jungle.
Beckett provides a safe place to rest unil TZ-00 is prepared. Windy has also been warned some special care may be needed around Eva given how the nanomachines in her body may be reacting to current stressors.
Central Intel
Central shared satellite imagry of a strange storm and energy emanations in the jungle. They are in the 'creep' region, a place of corrupted jungle around the main vault, Z-1. While visible, Central cannot record other data on it which suggests an alchemical, force, or magical source. Some of it suggests Miriam's typical combat behavior, and it might be evidence she is still alive and active. Though small for terra, it could also be her actions.

Potentially Reportable Findings

  • The planetary system contains massive sentient entities that are force capable and able to foresee far beyond the boundaries of the star system
  • Terra is actively aware of Palpatine
  • Celeste represents a potentially unlimited source of healing and life extension
  • Based on Diver, there are potentially accessible dimensions beyond hyperspace
  • Terran technology includes the ability to teleport matter hundreds of millions of miles without a ship
  • Warp crystals (currently a unique item) can be used for spacetime travel
  • A hyper-intelligent semi-living program has infiltrated the holonet and BOS

Palpatine's Ploy

  • Each unit was made to think it would be the only survivor in the end and would not trust the others.
    • Fwiffa was given the kill command to just clear out the team
    • Windy was given orders such that Fwiffa would be eliminated at any sign of weakness
    • No one knows what commands Miriam was given
  • Gibbs revealed communications that suggest these kill commands were a test and a means to keep pressure on the units when out of his direct reach
  • The real details of Palpatine's plans remain unknown
    • One likely part involves Miriam brining back a trapped life essence of these worlds for Palpatine to use for his own life extension and power gain

Species Themes

  • Rabbit and hare splicers are dangerous. They are also omnivorous and have more in common with a Monty Python rabbit than your average cuddle bunny. High energy, industrious, and they often do because they can.
  • Dragons are legendary and among the most dangerous species on Terra, or at least that is the legacy they left behind. Their greatest trick was making folks think they were extinct. Hunters are not wholly convinced.
  • Red Pandas are a dominant splicer and uplift species group that waged a long war with many nations, and they still hold a lot of land on the western side of the mega-continent. There is still animosity between those who were in the war
  • Splicers in general are humanoid in shape, roughly 1.2-2.3 meters tall, and all have mostly human genomes. They are omnivorous with leanings biased by their spliced species.
  • Uplifts are closer in size to their origin species ranging from tiny mice to massive elephants. All have opposable thumbs and are equally intelligent as splicers
  • Humans mostly hate the surface, feel it is their world to reclaim, and try to erase splicers and uplifts as part of their plans. Well equipped with advanced tech, they suffer badly from occurring in relatively small numbers in distant, poorly-coordinated underground facilities often referred to as vaults or burrows. The official term is Shelter followed by a #-# where each # is a single base 32 digit (ranging from 0-9 and A-Z) with V, X, and Z being special reserve characters for the first digit.
    • The oldest, largest shelters are single digits on each character in their designation
    • Secondary shelters are generally younger and use the ##-## convention to distinguish them from older sites
    • Special range Shelter characters include Zia who came from X-8, Beryl from V-7, and Trinity's shelter is Z-5, one of the largest shelters in the world second only to V-Z, a mega shelter north of Blackmoore
    • Humans have pride in their shelters but show solidarity with almost other shelters when a call for help comes.
  • Macropods are so far missing on Terra though other marsupials exist especially gliders.

Sol System History

Current Local Non-party Members

Party Formation

Triad 1
  • Windy - Party Lead, Dark Adept - Doing the thing
  • Fwiffa - Tactical officer, pilot, Bad Cop. Dark Adept
  • Kalie - Expert mechanic, android capable of appearing organic
Triad 2
  • Celeste - Astral being. Opposite polarity to most other cosmic entities
  • Zia- Local intelligence expert
  • Mutans: being used as extra security and escort
Triad 3
  • Eva - Adventurer, Vault diver, archaeologist
  • REM x2 - Heavy weapon's versions from Central
Unassigned
  • Tannaquinn - Imperial agent
  • Iota - Loremaster, negotiator, planetary pilot
Unassigned Members
  • Kade - Drall master demolitionist, Shipwright, Imperial most wanted list - Working on a fancy new ship design
  • Krozen - Male Selonian somehow trapped on Terra by the Vault X-8 - Unconscious
  • Ivan Demon - Lore specialist - recovering from severe internal conflict of energies
  • Chit - Mender Spirit, Pilot, Healer - Watching over Ivan

Sol III Missions

Sol III Characters

Sol III Locations