Sol III Locations

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Windy's Start Location

Quinn's Crossing
A little town where Windy made her crash landing on the laundromat
Riverside Hospital
Beryl's hospital that she has been fixing up for ages and sometimes uses.
The War Dump
A place for all kinds of salvage and a haunt of Chit and Ivan. Now overrun by screamers
Four Winds
A magitech metropolis on the surface far north of Quinn's Crossing
Vault V-7
Beryl's origin, an active vault, and a location willing to take very aggressive moves on the surface to further its goal of exterminating all non-human sentient life

Fwiffa's Start Location

Xyrrah's Landing
A location in the high northwestern mountains. Home of the Vyrrtheen Moths and where Fwiffa Landed
Vault X-8
A now abandoned vault and origin point for Zia / Lily. Known for incredibly advanced nanomachine technologies, control of consciousness by remote, and assault drones

Miriam's Start Location

Trinity
A huge metropolis with a dense downtown area with massive towers build nmot only as skyscrapers but also as eco-friendly biomes. The suburbs and the city itself are surrounded by a massive containment system, and there seems to be little to no life active there. It is known to be directly on top of a particularly large human vault, and it was once known as a diplomatic marvel in the modern world.