Sol III Locations
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Windy's Start Location
- Quinn's Crossing
- A little town where Windy made her crash landing on the laundromat
- Riverside Hospital
- Beryl's hospital that she has been fixing up for ages and sometimes uses.
- The War Dump
- A place for all kinds of salvage and a haunt of Chit and Ivan. Now overrun by screamers
- Four Winds
- A magitech metropolis on the surface far north of Quinn's Crossing
- Vault V-7
- Beryl's origin, an active vault, and a location willing to take very aggressive moves on the surface to further its goal of exterminating all non-human sentient life
Fwiffa's Start Location
- Xyrrah's Landing
- A location in the high northwestern mountains. Home of the Vyrrtheen Moths and where Fwiffa Landed
- Vault X-8
- A now abandoned vault and origin point for Zia / Lily. Known for incredibly advanced nanomachine technologies, control of consciousness by remote, and assault drones
Miriam's Start Location
- Trinity
- A huge metropolis with a dense downtown area with massive towers build nmot only as skyscrapers but also as eco-friendly biomes. The suburbs and the city itself are surrounded by a massive containment system, and there seems to be little to no life active there. It is known to be directly on top of a particularly large human vault, and it was once known as a diplomatic marvel in the modern world.