Guardians of SOL III

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Overview

Three dark side adepts, Fwiffa, Windy, and Miriam, are dispatched to a very dangerous star system to determine if its apparent use of alchemy and rampant force use is a threat to the Empire

Last Time 10/21/2023 - Explosions and a Force Mimic Monster

The Explosions
For Windy, she's had ten years of focus and training to deal with the warp blade. Coming back to the main timestream just a few hours from her departure, she is beset with a very uneasy feeling. "You're not going to like what comes next" was written on the mirror, and for some reason it seems like it could be now as two massive explosions happen in close time. A huge explosion under the residential area where Celeste and Sadie live takes place in the underground geothermal plant. The explosion and subsequent fall of material into the crater devours hundreds of lives including what should have been Celeste and Sadie. Having been lured away by the attacker, Windy realizes she fell for a trick that has left two of her allies in dire condition. Using her alchemical amulet as protection, Windy is able to help dig out her allies. Only Sadie is found and with third degree burns over eighty percent of here body. BY all means, she should be dead. She is carrying a white feather that she gives to Windy. The wererat is taken to medical while Windy gets more questions as the group loses access to Sadie's mage masher weapon.
The second explosion occurred at Eva's place was more dangerous for where it was than who it targeted. With Eva off with Geiger to prep TZ-00, their intel is old and they miss the cyberbunny. Her restored items including alchemical weapons of functional status posed the danger of an even larger explosion of a magical nature if not doused. Dragons Lita and Zia went to put out the fires given Lita is a water dragon and Zia has a form of ice breath even if hers is oddly space cold instead of the usual ice.
The Shoggoth
What else can you call a hyperdense mass of unknown biological matter that can roughly approximate the shape, size, and voice of some of your allies? This entity has a very flat personality much like a droid. When pressed, it erupted into a giant mass of lashing tentacles, eyes, and mouths. The scent of the monster was one every being in the galaxy would know and dread instinctively for these horrors have been and will be around at the dawning of many sentient species. This one seemd non-combative despite the display until Windy realized it was just acting as a decoy. It does seem to have used Unleash in the same manner as Miriam might, so it is a very good mimic. Two tentacles, probably involved in using unleash, showed damage characteristic of recoil from using unleash.

==Last Time 11/18/2023 - Family and Fusion

First of Kin
While meditating after the events of the day, Windy found herself able to not only see a strange place but also communicate with someone there. The reason for this is two fold. First, she has been out of Palpatine's shadow long enough for her to be foud. Second, the one who has reached out to contact her is a blood relative. The dasher, Landon, shares more than half his genome and all his medichlorians with Windy. An engineered project that was spun off from the one Windy was part of, Landon was meant to be used in a more tactical setting rather than for life extension. He is the figure that was seen near a strange ship and a jedi fugitive back when Fwiffa was being briefed on the mission. The ship, the Liberator, appears to be a rebel faction vessel operating on its own under Landon's control. He is apparently trying to find a way to Windy, but until then, he is relying on bilocation. He even used it to send Windy a sandwich from Selonia. He has made no judgements on her nature or what she has done, and he only brings up a desire to get her away from the empire.
Fusion Feather - Celeste's Reincarnation
With the assistance of Fwiffa and Kalie, Windy took a speeder out away from town about twenty miles and set the feather out in sunlight. Soon after, the feather accumulated enough energy, a mix of Sol and Terra's, that it went off like a thermal detonator and immolated nearly everything in several hundreds of meters, and she produced a fireball and mushroom cloud visible for miles around. Unfortunately, she emerged in a panicked state as a white wolf with wings that also was emitting high gamma radiation. Tracking towards shelter, she started running for town. In the process, she collided with Fwiffa's speeder, utterly demolishing it although the cat still managed to land on his feet. Using bind and move by Windy and Fwiffa ended up with Celeste dragging them along behind her like they had used cables. Perhaps for a first time, Windy had to play the good cop and sooth Celeste to calm her down long enough to get her to reason again. Able to get her back to her rat self, though for now with wings, they wrappd her up in a cloak to bring her back to town once her radiation levels tapered off to something safe.
A Town Rebuilding
The town of Blackmoore has everyone helping to rebuild, and plenty of military to make sure anyone thinking to steal a few things in the process loses a hand. Bringing Celeste back to Sadie, who is in a bacta like tank to recover, it is obvious some alchemy was used in the blast site. Traces of alchemical silver and kyber like crystals were embedded in some of Sadie's flesh. As a result, her injuries are healing at a slow rate, though she is still regenerating from lethal wounds no one else could have survived. The number of critical wounds is reduced by the day, but she may still be weeks from being able to leave the medical facility. It may mean Celeste will have to leave without her to face what is in the jungle.
Beckett provides a safe place to rest unil TZ-00 is prepared. Windy has also been warned some special care may be needed around Eva given how the nanomachines in her body may be reacting to current stressors.


Potentially Reportable Findings

  • The planetary system contains massive sentient entities that are force capable and able to foresee far beyond the boundaries of the star system
  • Terra is actively aware of Palpatine
  • Celeste represents a potentially unlimited source of healing and life extension
  • Based on Diver, there are potentially accessible dimensions beyond hyperspace
  • Terran technology includes the ability to teleport matter hundreds of millions of miles without a ship
  • Warp crystals (currently a unique item) can be used for spacetime travel
  • A hyper-intelligent semi-living program has infiltrated the holonet and BOS

Palpatine's Ploy

  • Each unit was made to think it would be the only survivor in the end and would not trust the others.
    • Fwiffa was given the kill command to just clear out the team
    • Windy was given orders such that Fwiffa would be eliminated at any sign of weakness
    • No one knows what commands Miriam was given
  • Gibbs revealed communications that suggest these kill commands were a test and a means to keep pressure on the units when out of his direct reach
  • The real details of Palpatine's plans remain unknown
    • One likely part involves Miriam brining back a trapped life essence of these worlds for Palpatine to use for his own life extension and power gain

Species Themes

  • Rabbit and hare splicers are dangerous. They are also omnivorous and have more in common with a Monty Python rabbit than your average cuddle bunny. High energy, industrious, and they often do because they can.
  • Dragons are legendary and among the most dangerous species on Terra, or at least that is the legacy they left behind. Their greatest trick was making folks think they were extinct. Hunters are not wholly convinced.
  • Red Pandas are a dominant splicer and uplift species group that waged a long war with many nations, and they still hold a lot of land on the western side of the mega-continent. There is still animosity between those who were in the war
  • Splicers in general are humanoid in shape, roughly 1.2-2.3 meters tall, and all have mostly human genomes. They are omnivorous with leanings biased by their spliced species.
  • Uplifts are closer in size to their origin species ranging from tiny mice to massive elephants. All have opposable thumbs and are equally intelligent as splicers
  • Humans mostly hate the surface, feel it is their world to reclaim, and try to erase splicers and uplifts as part of their plans. Well equipped with advanced tech, they suffer badly from occurring in relatively small numbers in distant, poorly-coordinated underground facilities often referred to as vaults or burrows. The official term is Shelter followed by a #-# where each # is a single base 32 digit (ranging from 0-9 and A-Z) with V, X, and Z being special reserve characters for the first digit.
    • The oldest, largest shelters are single digits on each character in their designation
    • Secondary shelters are generally younger and use the ##-## convention to distinguish them from older sites
    • Special range Shelter characters include Zia who came from X-8, Beryl from V-7, and Trinity's shelter is Z-5, one of the largest shelters in the world second only to V-Z, a mega shelter north of Blackmoore
    • Humans have pride in their shelters but show solidarity with almost other shelters when a call for help comes.
  • Macropods are so far missing on Terra though other marsupials exist especially gliders.

Sol System History

Current Local Non-party Members

Party Formation

Triad 1
  • Windy - Party Lead, Dark Adept - Doing the thing
  • Fwiffa -
  • Kalie - Expert mechanic, android capable of appearing organic
Triad 2
  • Celeste
  • Zia- Local intelligence expert
  • Mutans: being used as extra security and escort
Triad 3
  • Eva
  • REM x2
Unassigned
  • Tannaquinn - Imperial agent
  • Iota -
Unassigned Members
  • Kade - Drall master demolitionist, Shipwright, Imperial most wanted list - Working on a fancy new ship design
  • Krozen - Male Selonian somehow trapped on Terra by the Vault X-8 - Unconscious
  • Ivan Demon - Lore specialist - recovering from severe internal conflict of energies
  • Chit - Mender Spirit, Pilot, Healer - Watching over Ivan

Sol III Missions

Sol III Characters

Sol III Locations