Gimble

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Basic Info

Gimble 'Starchaser' Morgan
Species: Ferret
Gender: Male
Coloration: Sable
Height: 5'7"

D&D Stats 4th Ed

Attributes: Strength 12, Constitution 9, Dexterity 20, Intelligence 14, Wisdom 16, Charisma 20
Defenses: AC 25 Fortitude 19 Reflex 24 Will 27
Class: Level 11 Moteborn Wild magic sorcerer, multiclass druid

Variant

Gimble also appears on Spindizzy where his stats are most a guidline as there are no dice rolls used there.


Birth and Early Life

Gimble is the offspring of the dread captain Asmoedus Morgan and the druid Windrunner, the latter being captured and held captive as a prize seized during a raid when the unholy crew was able to escape the primordial chaos to accost the normal realms. Windrunner, a very spirited and quite powerful druid, resisted mightily and ended up being the captain's personal prize, and Gimble was conceived as a result of rape that occured in the primordial chaos.

Windrunner was a clever woman though, and carefully meddling with the less intelligent and more readily manipulated members of the crew earned her a narrow window for escape once her ability to change shapes was restored. Set upon the winds once more, the long journey home meant both she and her unborn son suffered the effects of long-term exposure to the chaos. She found the passage home some months before Gimble was born, and his name was meant to be a warding to represent the pivot on which the powers hidden inside him would balance.

Denial of Druidic Training

The power of the chaos flows within Gimble, and it was very easy for anyone to sense it. While he had not yet manifested any arcane powers as a consequence of his conception, there was enough apprehension in the elders that he was not allowed to train as a druid like his mother, who also now bore a stigma similar to Gimble's. However, he had been studying his mother's skill almost as soon as he could stand, and the beginnings were already laid out for him. However, showing the skill to assume a wild shape, which ended up only made the corruption more obvious, caused significant backlash from the elders of the tribe that eventually were aimed towards his mother.

Windrunner was the only one to see some hope for Gimble and thought teaching him would help keep him balanced. As much as the chaos had a hold of him, any time she took him flying upon her back, he was like any other child filled with wonder as looked upon the stars. Gimble truly loved his mother, and he swore one day he would fly higher than eveb she could and would touch the very stars in the heavens, and when he did, he'd make sure they remembered the woman who gave him life. He was never given a druid name by the tribe, but his mother's name for him in that regard was Starchaser.

One night, a very bitter Gimble and his closest friend set out on their own on their way to the border of a sinister arcana-driven country similar to what would become Carpathia. That nation held no love for primal sorts, so when two kids came running out of the bush towards the border, they were detained quickly with execution sure to be the next phase when they pleaded their intent to train at the academy. No one believed them, and so they were asked to prove their devotion to Carpathia and its ways. Gimble's companion stumbled for what to say, and so Gimble bid his stop and he would speak for both of them. Gimble drew his dagger and murdered his best friend in front of the guards. "is this determined enough?" is all Gimble asked with a wild stare, and he was eventually taken in as a student during what was once known as the Golden Age.

University Days

While he was also trained in primal magic, it was very obvious that Gimble was a direct conduit for the energies of the primordial chaos, and more specifically, he need only exert his will upon it to shape it. As a sorcerer, Gimble learned swiftly, but the more he learned, the more a certain madness took ahold of him. Torn between his primal roots and the chaos those primals fought so hard to defeat, even a mind as touch as Gimble's grew strained. The need for balance as a druid twisted itself inside him until be came to be of the opinion that there was too much order in the world, and it needed to be terrified so that it would better appreciate what a wonder it had.

To make things worse, Gimble latched onto a particularly nasty blade that served as his anchor to keep him from drifting off into deeper madness, and woe unto anyone who took it from him. Gimble's wild shape also showed the mangled energies inside him as the black wolf became littered with lines and markings of arcane energy and his jaws dripped with acid. And this is the creature that the warlock Kinsey and the mage Keivarra departed with on an errand that would take them out of place and time.

I am Legend

Eventually, Gimble began wandering the world with groups of variable composition that sometimes included old friends like Kierra and Kievara, and other times tended to be spent with those who were more easily manipulated. Because he could change forms as a druid, Gimble developed two senses of being that he usually kept separate: his sorcerous ferret enchanter and his dread corrupted black wolf.

As a ferret, Gimble attempted to live by societies laws if only to find places that he saw were imbalanced and needed correction. Gimble's sensor of balance, stemming from his druid side, tended towards meaning that a society should never take what it has for granted. If a huge gathering of fiends was savoring near complete security somewhere, Gimble was likely to destroy those safeties and watch the place get overrun. In a peaceful town very much in harmony with itself, he might slaughter a family in his wolf formn, and leave just enough witnesses to ensure the tales of terror would spread through the populace. In this way, Gimble was always leaving behind ways that he would become a legend, and he was careful enough to make sure it would take a true dedicated scholar to unmask the truth behind it all.

The real purpose, however, was to spread the rumors of his name around and make sure that it was remembered. His final goal was to ensure that his mother's name was carried into the stars, a promise he made just before he left home.

As a well trained adult, Gimble has gathered able hands to his side to assist in his goals and to make up for his rather fragile body. They carry out many of his tasks now and allow him to work on his true goal and means to immortalize his family name: the grand united theory of arcana.

Later Life

The Asmodeus Vendetta

Even though Windrunner tried to hide the truth of Gimble's father from him for his sake, he did eventually come upon it. If Gimble ever did one good thing in his life, it would be slaying Asmodeus Morgan and his crew, and he would do it out of vengeance if he did so. Gimble certainly plans to do so. Upon his discovery of antipode spells, the idea of assembling a suitable trans-dimensional vessel armed with the implements of such weaponized spells formed and remained in Gimble's mind. However, Gimble was wise enough to know that such tools would only be the beginning.

Asmodeus Morgan, Gimble's father, is a pirate of great infamy, and it is only every few hundred years that the elemental chaos forms a suitable breach to allow them to accost the realms of the mundane. There are certainly tales of ghost ships and more that do much the same, but none compare to the sinister actions of Asmeodeus and his crew. Monsters completely contaminated by the elemental chaos, the officers of the ship are all immortals suited to the chaos upon which they sail, and they use a crew of slaves and automatons, the likes of which are not unrelated, to man their vessel and use their ever advancing weapons against the unprepared. Most cities attacked on the nights they break through seem themselves razed and significant portions of their populace taken prisoner. No one has managed to breach their defenses even with the advent of modern weapons.

Because of this, Gimble plans to use two things against his father. The first is a deeper sense of magic than even his father's crew has, and the second is his blood tie to Asmeodeus. Even with these to his advantage, he plans to employ an entire fleet of his own against his father, and he won't stop until either his father has been wiped from memory or he is killed in the process of trying.

Arcane Research

Gimble's magic spans two realms. The first is that of the arcane that stems from his conception in the elemental chaos. All ferrets are a bit crazy, but Gimble literally has chaos in his blood. This has given him access to many forms of magic that he can call out of himself or call upon in rituals. It is also the basis from which he began his enchanting shops and weapon trade. While many would use books or tools to carry spells, some of which can be taken away, Gimble is always armed even when he is stripped naked, and the spells he can call upon in an instant are devastating.

The second realm of magic Gimble uses is that of the druid. Because of the chaos, he is a corrupted spirit, and his ties to the land are muddled and twisted, but Windrunner, his mother, was wise and skillful enough to know how to show her son the means of balancing the two sides of his heritage. Able to change to the forms of various non-morphic animals, to call upon both animal and spirit when needed, and even capable of commanding the weather, Gimble's druidic magic is nearly as powerful as his abilities with chaos. Because balance is an important part of being a druid of his kind, these aspects often become the tools of his darkest abilities in order to keep his other self out of suspicion.

During his travels and his work, Gimble began to suspect that there was a harmony between all elements and a balance that transcended any magic he knew. He thus began working on his greatest research project and one of the driving forces in his life: the unified theory of arcana. Gimble hypothesized that the interplay of modern magic and all its myriad interactions is due to a common origin that allows for these energies to be uses with or against each other with predictable effect. Antipode magic became the first practical demonstration of how two elements of opposed energies could be annihilated to release another form of power. The fact that several different antipode reactions produced similar results suggested that the particles and energis present in the reaction were of a more primitive form. Since then, Gimble has been seeking the minimal elemental set and the correct conditions with which to produce the one true element.

Miscellaneous

  • Captain of the Manticore a magic based ship often found in the Elemental Chaos and is main base to Gimble's mobile effots