Dasher Hex SW-FFG

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CC Dasher Hex

After the discovery and resurrection of the Felyxa race, Protein Solutions was saddled with the cost of producing them and the inability to use them as they counted as an extant species. The Dasher was the first combat unit designed using the Felyxa code but only 60% similarity. The other 40% put these on two legs instead of four as their native mode of transit as well as giving them keen ranged targeting capabilities, The dasher represents a new species built for high power and high speed on the battlefield. Their additional limbs allow them to pull off tactics that no other wildkin can. As a Chimera unit, they are more homogeneous than wildkin and so more consistent with a lesser degree to random variation in their capabilities. They are also still descended fro a Force-sensitive species, and a few of them do show these capabilities.

  • Brawn 3
  • Agility 3
  • Intellect 2
  • Cunning 1
  • Willpower 2
  • Presence 1
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Four Arms: Gain one free maneuver per round
  • Racial Skills: Two advantage to each: Athletics, Coordination, Stealth, Brawl, Ranged Light
  • Start with 1 proficiency in Brawl and Athletics at chargen but cannot go above 2 ranks at chargen.
  • Spare XP: 85

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